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Several months have passed since I've submitted this hack. Likewise, the standard attacks have not been changed either.Īnyway, these special move buffs should at least give Ganondorf some more options to work with, but as usual, some moves are better than others. Warlock Punch, Flame Choke, Flame Wave, and Dark Fists have remained unchanged, since they're already quite strong in one way or another. Wizard's Assault is still hindered by its start-up lag, however, but its damage output and knockback can make Wizard's Foot feel rather weak. Beware of the aerial Wizard's Assault, as its first set of hitboxes not only have meteor smash properties, but they're also much stronger than the down aerial's meteor smash properties, KOing Mario on the ground as early as 91%, and potentially KOing even sooner than that if Mario is in the air. Wizard's Assault is now the strongest Wizard's Foot variation, dealing the most damage, and it also sends opponents flying at a 75 degree angle (instead of behind Ganondorf) when used on the ground. Now here's another custom special move that has been given a good amount of buffs. The attack still lacks any meteor smash properties. The aerial variant is no stronger than the ground variant, but the first set of hitboxes do send opponents flying at a lower angle, which can make KOs sooner than if Wizard's Dropkick is used on the ground. Wizard's Dropkick is still the weakest Wizard's Foot custom in the damage department, but it is more damaging than before. However, it's now just on the balanced side when compared to the other Wizard's Foot customs. Wizard's Foot is more damaging than before, which even applies to the aerial variant. However, Dark Vault is still less powerful than Dark Dive, but it can make KOs far sooner than before, KOing Mario on the stage center at around 198% damage. The uppercut is also slightly stronger, as it can deal 8% damage, and has slightly stronger knockback, but its power is still inferior to that of Dark Fist's uppercut.ĭark Vault's damage output and knockback are stronger than before, dealing up to 10% damage. You definitely want to be careful when recovering high, since getting grabbed by Dark Dive can likely lead to a KO once the target's current damage goes over 100% heavier fighters may be able to survive a bit longer though. Dark Dive now deals up to 20% damage if it grabs anyone, and its knockback has been strengthened as well, making it much stronger than Captain Falcon's Falcon Dive.
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The once mighty Dark Dive from the Melee days has been reborn. Landing all 10 hits on the ground can deal a grand total of 24% damage, but it's still not much of a KO maker until the opponent's current damage goes over 150%. However, the aerial variant is no stronger than the ground variant.įlame Chain's damage output has been increased for its ground and air variants. The sourspots are also stronger with their knockback, with the reverse sourspot able to KO Mario at 176% damage and above. Even the reverse Warlock Thrust is more powerful, as it almost rivals an uncharged f-smash with its KO potential now the reverse Warlock Thrust KOs Mario on the stage center at around 89% damage. Warlock Thrust is still the weakest Warlock Punch variant, but it can now be used near stage ledges to score early KOs, but you do need to land the sweetspot for the best results. The aerial variant is no stronger than the ground variant, however.Īrguably one of the worst custom special moves out there, Warlock Thrust has been buffed drastically with its knockback. As a result, Warlock Blade is like a gambit, and if you land the correct hitbox, the reward can be big. The sourspots are less damaging (dealing at worst, 15% damage) and they also struggle to make KOs until the target's current damage goes over 200%. Try to score a sweetspot hit with the reverse Warlock Blade, and the damage will be even greater, KOing Mario on the stage center at 11% damage. The sweetspot is now more powerful than Warlock Punch, and it KOs earlier than Warlock Punch as well. In this case, his special moves have received some adjustments, being a bit more damaging, or even increasing their overall knockback. Ganondorf may be the king of darkness, but even he has problems with a few of his attacks.